Spell
NormalFirestorms Over Atlantis
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1951
Activate 1 of these effects; ● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it. ● Destroy 1 FIRE monster in your hand, then you can draw 1 card. If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.
Firestorms Over Atlantis — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 62 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Recovery/Recursion
Why it scores here
Firestorms Over Atlantis is a modal Spell whose strongest verified function is on-demand removal: it destroys a face-up opponent monster by discarding a WATER monster, or destroys a FIRE monster from hand for an optional draw. Its third mode can revive a Level 7 or 8 WATER or FIRE monster from the GY when the opponent controls a monster, which gives it a recursion route. It scores mid-range because each removal mode is a fair one-for-one with a card cost and there is no combo evidence to show it converts into a larger board, while the 357-deck footprint confirms it is reliably accessible. Its deck presence is driven largely by the Fire King core (93% co-occurrence with its staples), which is a consistency signal rather than proof of intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Spell card with no garnet cost; present in 357 recent decks at 1.52 average copies, and its FIRE-monster cost is met by the Fire King core (observed). |
| Combo & Conversion | 45 | No recorded combos, so conversion is text-only: a one-for-one removal or a one-for-one revival with no evidence of a larger board (inferred). |
| Resource Economy | 55 | Removal mode costs a discard and destroy mode costs a hand monster, each roughly even; the revival mode banishes itself from the GY for a body, which is near-even overall (inferred). |
| Effect & Interaction | 58 | Hard on-demand destruction of a face-up monster is valuable, but it needs a WATER discard and is not a negation, so it is only moderate interaction (verified text, inferred strength). |
| Material Utility | 10 | A Spell provides no material value; the only body-related effect is a revival target that depends on the monster's own material (verified text). |
| Resilience & Flexibility | 65 | Three modes across hand, field and GY, each once per turn, give several usable spots and recovery routes (verified text). |
| Deck-Building Efficiency | 75 | Clean non-garnet Spell with redundant copies common at 1.52 average copies; slot cost is the only restriction (observed, inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Modal on-demand removal of a face-up monster (verified text)
- Three modes across hand, field and GY give multiple usable spots (verified text)
- Common in 357 recent decks at a consistent 1-2 copies, so the slot is clean to run (observed)
Weaknesses
- Removal mode requires discarding a WATER monster, so it is a card cost (verified text)
- No combo evidence, so combo conversion can only be inferred (data gap)
- Only a Spell with no material or body value on its own (verified text)
Counters / choke points
- Opponent monster-removal or hand-trap responses that stop the activation before resolution (inferred)
Best use
Modal removal spell with GY recursion. Decks: Fire King. Suggested copies: 1.
Evidence & gaps
- Verified: Three modes with per-effect once-per-turn wording, from card text; 357 recent decks, 45.4% in Fire King, 93% co-occurrence with Fire King staples
- Observed: 93.6% of decks use gameplay type 7; Average 1.52 copies per deck, with 221 decks at one copy; No recorded combos or guides
- Inferred: Removal and revival modes are roughly one-for-one in card economy; Fire King co-occurrence reflects the archetype core rather than this card's standalone power
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only






